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  • dope shit

  • Its definatly good.

  • Fye asffff

  • The kickdrum is good at around 01:06 but loses it's power 00:53 because of the 808 sub sample overpowering it. I would try to take out the low rumble of the sample on that part with a curve just a little bit so it glues well together. The clap needs some distortion. A impact white noise would be good at 01:19 so it doesn't end so sudden. Also make a better transition at 01:33 when the tone of the sample slows down. I think it doesn't fit well. So a better way to do it is introducing percussion.

    • so basically what I'm saying is use the first sample without the bass on it, just leave it playing, and then fade it out.

    • Wait actually that's the sample doing that. Yeah.. keep that in there. That's a cool touch. But at 01:59 that sample with the bass should stop as well as your percussive elements. then you fade out the master level.

    • There's a lot of stuff that's good but also there's always room for improvement too. Another thing I think I hear in this beat is the 808s release and probably the attack. 00:53 is actually not bad but that's cool that the notes kinda have a cool sound to them when it's held together with the longer notes. Maybe that's something you did to transition it so it would be shorter at the next section, I'm not too sure. But yeah it's really good.

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  • o ok