ooh dis shit be hittin different

eh kinda

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  • cut the infrasound out of the initial impact. highpass the pluck because on every note it creates some bass, or you could put some attack on it. make those drums more interesting in the intro with some reverb or fx or filtering they stand out way too much for something that isn't even the main part. that buildup is dying for some dynamics . That predrop went on for a bar too long and it's kinda dead.

    • and yes this is indeed egyptian good job with that. the scale is very powerful, even though i can't determine well enough yet if you hit it perfectly.

    • the clap inconsistently clips under the kick you should fix that too. it seems like something a compressor can help to fix. the basses require highpassing. yes that top one too cuz you put a dam ott after the highpass the heavy compression undoes it. 3:06 it's dangerous making a buildup that dead the birds might just drop dead too. I think some subs are overlapping in the track as well. that little pitch stunt at 4:36 made some frequencies too low, which is nothing compared to the next part.

    • there is also a concern with the kick. i know the visualizer can be very vague for the low end, but it looks like there is some extra infrasound in the kick, i can tell because that low bar at the beginning is surprisingly present for a kick that is not that low. the clipping kick sounds kind of like sudden death so im not going to complain about that, just make sure when you fix that sub it stays. im see abnormally low tones in that sub. a sine wave on the sub octave would've done just fine.

  • Republished

    drum edit lmao