cut the infrasound out of the initial impact. highpass the pluck because on every note it creates some bass, or you could put some attack on it. make those drums more interesting in the intro with some reverb or fx or filtering they stand out way too much for something that isn't even the main part. that buildup is dying for some dynamics (link is only visible to registered users) . That predrop went on for a bar too long and it's kinda dead.
ooh dis shit be hittin different
eh kinda
23 Comments
Create an account or Login to write a comment.