Okay, holy crap that's interesting
i guess i'll post some of my composition games. to me they're like solitaire or sudoku but very often you come out with interesting pieces of music. here's the first, inspired by neo-riemannian analysis (https://en.wikipedia.org/wiki/Neo-Riemannian_theory).
rules: each note in the arpeggio is a pawn, which can move chromatically either up or down. the bass figure (I-V) is a knight and can be transposed only in fifths or tritones. each turn (one bar) you can move one pawn and/or the knight. drums follow the arps. octaves (up to two a turn) are given for free. that's it! this one is a sandbox game—there are no goals or ways to win other than when you chose to end.
multi-player adversarial and goal-based solitaires are more complicated, more on that to come...
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