The stars slowly shift into the out line of the commanders as they stand before you. They allow you to act first out of sympathy, you choose to guard to make sure you dont get as hurt. the stars slowly starts falling down towards you and then gain more and more speed quickly and once they crash down onto the arena they shatter into more stars that home in onto you, the commanders raise their hands into the air and starry swords slowly fill the holes and then they close their hands and dash to
These trials consist of absolutely ZERO hand holding. A battle with a commander in their full power Hyperdyme state is nigh impossible to win, let alone several consecutive bouts! Aside from the final battle with Hyperdyme Apnea, this is like nothing that's come before, and these battles are not just simple boss fights like in the Overseer Trials. They are ALL final bosses. You will need to merge with Odera again to even stand a chance.
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Every commander has 3 forms. Suppressed, Dream, and Hyperdyme, and Arama's equivalent would be The First, The Second, and The Third. Hyperdyme, as well as Arama opening his Third Eye, are the commanders' original full power forms. In these forms, they return to their roots as Hyperdimensional Astral beings with levels of power that make their previous forms seem completely irrelevant. They chose to limit themselves an eternity ago for the sake of experiencing a completely new perspective of existence, one they prefer more. As a result, it's become nearly impossible for them to revert back to Hyperdyme form without causing unreal collateral damage, which they'd want to avoid. This is also why they didn't just switch to this form when the young gods invaded the astral plane; it was far too risky for the current threat, and would do more harm than good. In this case, the commanders in their dream/2nd forms have combined their powers to create a special temporary reality in which they can revert back without having to worry about the collateral damage.
[LOOP START - 1:26 | TIME SIGNATURE - 7/8]
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