this has a special place in my heart, this has cheered me a bunch of times. and very fun thing to work on feedback as usual

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  • roblox edm but it had a pokemon evolution

  • look what i found

  • refav

  • whish I could download, this good.

  • I still cant get over how good this is and is that a *Pop* *Pop* *Pop* I hear

    • u not i lmao

    • bc i was wondering why i said that xD

    • Then why did you act like you had know idea what I was talking about

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  • should I feel lucky driking hot tea

  • Whered you get that picture

    TELLL ME

  • Meme time

    • lmfao

    • <img src="https://images3.memedroid.com/images/UPLOADED43/5dd6a7b720f41.jpeg" alt="The best luck memes :) Memedroid"/>

  • Damn, this is some incredible production! One of your best melodies for sure!

    Imma just take a moment to appreciate how well mixed this is too. This entire track is an idea very well executed.

  • This just sounds so happy it actually made me smile. lol

    • if i could like twice i would :D

  • U'll have to teach me lol I've tried to make glitchhop like 10 billion times and it never works ;-;

  • tis sounds like glitch hop

  • did you really change the tags XD

    • yup, it was doing well in EDM hahaha probs was gonna chart, nvm tho its fine this'll probs chart in FB too hahahaha

    • wym?

      u and qb and alko thought it was fb so i changed

  • wait is this fb or edm?

  • Make it more stereo for the chords

    • The snare/snares sound really good, but I feel there's a lot of high-mids going on. For that, I would make it a tad bassier. The kick needs more low-end, but don't overwhelm the higher frequencies, you actually wanna cleanse of them. I feel like the chords could be more bassier too, imo. Otherwise, you did a fantastic job!

    • wut he said

    • He's saying there's phasing, or muddier frequencies building up in the stereo, which is causing the 'thin' sound arrangement. So I would probably use several layers (one mono, the other stereo,) and that should overall balance your sounds.

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