Eastern Baranquon is mountainous like that of Southern Baranquon. Eastern Baranquon is blanketed in a perpetual fog which lowers luminosity even more so. Despite this, the gigantic Sequoia like trees are able to grow in this dim environment. These trees are part of a colossal forest that extends from Western Baranquon to Eastern Baranquon. The breed of trees is already known for their colassal size. They grow even larger than they do in the North and western part of Baranquon. This is due to them have having slightly more sunlight, the unusual foggy confitions and the way the light scatters. It give the environment that warm creamy glow. Eastern Baranquon is slightly closer to the equator than North Baranquon. The part of Northern Baranquon is the coolest but still have comparibly large trees. Houses and giant buildings are spread all across the center of Baranquon. Eastern Baranquon have the most housing out of all of the regions. The neighborhoods have a lot of houses that appear to be like a futuristic version of ranch style houses. These houses are smart houses that can function as if someone is staying inside of them. These same houses exist with in the Eastern part of the forest. The automobiles are self driving and exist all over the planet. These houses, the automobiles by giant yards with at least one of the trees inside of the fences. Aion Major is almost fully desolated of people. This is except for one group. The thick fog dampens the sound the one can make. Therefore, Eastern Baranquon has a way of increasing ones solitude. Despite the warm and sunny tones, the environmental surroundings have a melancholic and tranquil aura.
oh nice one, like the bizziness of the notes seems like the sequoia-like trees to me, feels like I'm walking in the forest so to say. good job:~)
When I read the description you made I feel there could be more going on with some low echo/ sub like sounds derived from you're melody and also you could create a sound for the fog like a high somehow sustained cord that ebs and flows true the scape....like it's not dense everywhere but sometimes it it blocks the tree-melody if you know what i mean
A trick I like to use is; when you have a main melody you copy that to a new synth and than you can select and delete lets say 90%, this way you can keep the 10% for example the lower notes, and you're new synth wil add texture in line with the main melody in a structured way.
Some times you can add a third synth and use a merger to get them to fade in and out if you use the automation....that gives very natural sound movements
Extra notes and new pattern Octave higher start
3:03
, light high pitch chime and airy sound becomes noticeable around
4:43
. Second piano notes becomes noticeable around
15:10
. chorus becomes noticeably unfocused around
20:55
. Pitch starts to wave and change at
34:53