I like how you finally used your own pulv presets and the melody is really nice. I quite like the high gain, pulv saw. The drums, however, are 100% not house and need fixing, in my opinion. I suggest implementing a simple 808 melody with a graphic eq, quantum and compressor. Also, to get a funky/house snare, select a high-pitched snare and click speed on rasslebock and the snare will sound FUNKY AF!:) I don't listen to ambient house or house very often so maybe im wrong but I think the kicks-
For the snare I'd say to chop it up and use the sample in other parts of the track, such as in the break or in one of the repeating sections. And also layer the snare with other percussion sounds to create a more interesting rhythm. Also using automations will help the level or tone of the snare such as bringing it up in volume for certain sections or cutting certain frequencies during certain parts of the song. Also experimentation is key too. Maybe stretch or manipulate the sound of the snare.
There's a way you can do this.
@hurakan
For example use the EQ to shape the tone of the melody by boosting or cutting a specific frequency range. The multiband compressor would help the dynamic range of the melody and also help even out the volume so it flows better. The gravity compressor would mean the threshold and ratio controls the amount of compression applied, so you can adjust the attack and release as well.
So for the high frequency elements being missing. You could add more high frequency elements like percussion, such as cymbals, hi-hats and tambourines. Also resonated instruments such as bells, chimes, and high-pitched piano notes. Even some nature sounds like bird chirps, water droplets, and wind chimes. Reverb and delay could help a lot I'd say. Also don't forget to brighten it up with a few exciters and eq that if there's overwhelming frequencies in the mix.