Audiotool board archive

Pluck Sounds?

archangel [快] · started 2017-12-08 05:59 · updated 2018-07-26 03:22

Hi all! I'm trying to create some pluck sounds, sort of Deadmau5 style... any help? Also could use some tips in creating ambient pads, and how the modulation sectors work on the Heisenberg would be helpful.

Comments (2)

2018-01-16 10:29 · 2018-01-16

Seeing as though this was posted a month ago, it may have already been answered, but I'm here to help. The typical deadmau5 sounding pluck is actually pretty basic. You just have to stack a lot of unison and put a filter on it. Set an envelope on the filter cutoff with no attack time (or very little attack time) and set the decay to about 300 ms. you can also put sustain on the envelope (which is what deadmau5 does) and automate it over some time to get some progression.

As for ambient pads, you'll want to have your synth set to have a lot of attack time and some release time as well. To make it truly ambient, you'll need a reverb with the dry signal turned down to your liking as well as the decay time. It helps to eq this and basically cut out the low end. This will eliminate the problem of your pads clashing with your low end and your bass sounds.

Heisenberg is an FM Synthesizer. (Frequency Modulation) Now, without going in to far too much depth about the fundamentals of an fm synth, just know the modulation sector, or more commonly called the modulation matrix, is used to adjust the amount of frequency modulation is being applied from one operator to another. It's basically an XY graph. All of your operators are lined up on the axes of the graph, and let's say, for example, I wanted to modulate operator 1 with operator 2. I'd go the matrix and find my first operator. It would look like this.

  • A B C D
    A
    B
    C
    D

The arrow (- >) points at the first operator. In order to modulate operator A by operator B, You'll want to find operator B on the second axis.

A  B  C  D

A
B < -
C
D

And then, just like you'd plot a point on a graph, you turn up the modulation amount. The number scales 0-100, 0 being no modulation and 100 being 100% modulated.
This is quite simple in terms of what you can do with an FM Synth, but it's a start to what the modulation matrix does!

2018-07-26 03:22 · 2018-07-26

You forgot to mention the waveforms on the oscillators. I would guess that most deadmau5 plucks are formed from sawtooth waves, but squares and other 'bright' waveforms might also sound nice.