[[Attachment:1]]We have an update for you, however we need your help with it.
We are inviting you to join the open beta.
Help us refine the core component of the upcoming Studio version: the Audio Engine.
Already using the Booster? Do you know your tracks well and have a good ear for subtle differences in sound? Do you want to play MIDI instruments with low-latency?
You are the perfect candidate to join the open beta and share your feedback.
Join the Open Beta -> (Sign Up closed for now)
Note: There will be future chances to join the next phases of the open beta.
–––
What’s in it for you?
Experiment with the first key piece of the upcoming Studio and share your feedback to shape the future of Audiotool.
What is the Audio Engine?
The Audio Engine is the core of the production Studio and handles all audio processing. Basically, it transforms what you see in your desktop and timeline into what you hear during playback. By default, the Audio Engine runs in the browser. The Booster application – well – gives you a performance … boost.
**What do you need? **
*You must be able to download and install a new Booster application to use the new Audio Engine in the current Studio.
*Access to a MIDI device (like a piano or controller) to test the input latency.
- Your email address for us to contact you.
What do we need help with?
*Identify differences in sound comparing the current and new version
*Play instruments with MIDI input (or the virtual keyboard) and share feedback on latency
*Test performance using your projects
–––
A message to you
Audiotool was born out of the belief that everyone should be able to create music collaboratively and independently, regardless of their financial means. This will not change.
We‘ll become an open platform supporting third-party plugins and are trying our best to be as compatible as possible with other DAWs to allow producers moving between ecosystems. With that step we‘ll also introduce options to buy or subscribe to content, services or special features, but today’s features and more will always be free.
Understanding Our Technical Evolution
Our journey has been fueled by passion and innovation. Since our restart in September 2022, we've been hard at work. We’ve raised a Pre-Seed financing round that enabled us to hire a very talented team and have since been in the process of taking Audiotool to the next level.
Our tech is getting a restart too. The current platform, though mostly functional, is built on older, increasingly deprecated technologies that make any seemingly simple change difficult. This first beta is one piece of the puzzle in launching a new version with the features you love but with better performance, easier use, lower latency, and most importantly a foundation on which to release regular updates.
–––
We hope this update addresses some of your concerns and underlines our commitment to continuously improving Audiotool. The discussions in the community around recent events haven’t escaped our attention. We will address these in a future statement. We are excited to let you take a sneak peak at some of the new things to come. It's an honor to have you as a part of this journey, because your feedback is crucial for this next big step!
The Audiotool Team
Comments (183)
i hope the booster works on arch linux... ;-)
SIGN ME UUUP!!! im stoked!
I use arch btw
RAHHHHHHH YESSSSS
YYYYYYYYYYYEEEEEEEEEEEESSSSSSSSSSSSS
YYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSS
Amazing
Darn
If only I had a midi lol
time to pull out the old handy midi keyboard
If only I could install the booster on chromebook
I USE ARCH BTW
exciting!! can we know the distinction between what will be bought at a flat fee and what will have a subscription model? rarely does software justify the asking price for a subscription imo. considering basically all of audiotool's userbase are independent musicians, whatever it is would have to be pretty reasonably priced to match the demographic its being sold to
Still put my email though
yep, most users here use chromebooks and can't afford anything
the quintessential potato for office work
running audiotool just turns it into a baked potato
We're reaching levels of based-ness that shouldn't even be possible.
now if only I had a midi device sad broke-ass bum noises
i mean you can input using the keyboard so what i want to know is if this strictly is for testing midi controllers
W H A T
Hey, thanks for emphasizing. We get why pricing is a big deal, especially for independent artists like you. The honest answer is: It's too early to be precise.
We want features, services, or content you would need to pay for to feel optional and not "pay-to-win".
😲😲😲
audiotool isn't a game
That is great to hear
YES! WILL THIS BE LIKE THE NEXT TESTS?
Now you got me curious. Will audiotool provide an API for developers to create plugins? Or would that rather be a well-known standard (which one?) where plugins might already exist? Are you planning to self-host some kind of store?
I might find some spare time to tinker with it then :)
Let‘s be real, you can certainly join the beta without having a MIDI device. Nevertheless, we are interested and seek feedback on input latency with MIDI devices.
I have midi keyboard lol
Actually building off this topic
What's the future of an open source audiotool? If any?
I can't get rid of the dinky little ui over any other daw. It's simply home for me.
Oh this! Will there be any support for VST's?
Yeah that's what I'm wondering. Would we be able to use plugins that we could use say, on FL or Ableton??
FR, I'm still running a Lenovo T-430 Thinkpad XD
Cuz the music quality would skyrocket
I can't wait. I will be trying sum crazy stuff with this thing.
I have a piano for this! Ill sign up!
Audiotool with third party plugins will be a dream
I always wanted more plugins on Audiotool, but the fact that it's also gonna support third-party is insane.
Implementation of external vsts would honestly turn audiotool into a redundant shell the more you think about it
No one is going to willingly use only default synths etc
The whole charm of audiotool is the tree ui with the modular synth feel.
Throw in new vsts and suddenly that's non-existent lol
Of course that's if they don't become a paid only option 😉
I think base audiotool still needs work before we can discuss VSTs
Rather would have quality of life changes prioritized first over anything else
i really do not want to be sold on promises that sound too ambitious for their own good
I'm all for it because there will always be competition between what users can make and what paid-for vst's can offer. It would be cool to see some people start out-doing the "pros" with their own audiotool bootleg.
I just wonder how remixing a song that has vsts you don't own would work... like would you still have midi and automation tracks, or would it just not be there. Just dreaming right now, I'm sure something like that would be quite a while off ;)
Though you do have to wonder about where this will leave the community if it ends up being a paid thing
I can see people getting mad over privileges and what not and that's a bit worrying.
It would be valid criticism too, since being able to use vst's would instantly skyrocket the potential of anything you might be making because of the quantity of choices alone
And I can think of a few ways using plugins like that could help people bypass some of audiotool's rules like the sample length limit and the like.
Interested to see where this one leads though
i do feel like vst support should only be available for an offline version of the studio. the fact that everyone has the same tools is important for audiotool's remix culture and knowledge flow. the existence of snapshots emphasizes that its a core tenet of the site to have a shared toolset
Just an fyi, there are no rules with sample length limit. :)
I totally get where you're coming from, but it's also worth noting that other DAWs all have stock plugins, and then the option to use third party software. People using third party software on those DAWs are still able to collaborate remotely with others by means of a few different options. For AT I would imagine that it's the live collaboration aspect that makes this kind of thing trickier to implement, but I'm sure that AT will consider all the available options for implementing any introduction of third party software that keep the core aspect of collaboration at the forefront and make the app accessible to all users at least to the current level.
It's a limitation that's set in place in regard to the issues with copyright. That's what I meant, sorry for not making that clear
If you're referring to the rule whereby a sample had to be <30s this is no longer the case. :)
Due to distribution laws on vsts
They'd need to partner with specific companies in order to allow use. Aka a paid feature lol
You'd essentially be buying the access to the vsts
I'd imagine a subscription platform would work
Could be wrong though
Otherwise
Allowing the community to make their own vsts could work but that brings more issues
Oh my god
Since fucking when
Sorry for the language but oh my god
This is truly based
Around the time of the first Dreamhack event - early December?
@aya-chan that is definitely the priority right now, to improve the studio with a technological refresh and some QOL things
@callycus part of my concern is that once support gets introduced, i think people will immediately gravitate towards third party vsts for most things (especially mixing & effects) because the studio's stock tools are lacking. even though i've argued in the past that they're very capable, achieving a professional sound is still easier and more convenient with third party vsts. so then what's the issue? well to me, immediate support for them feels like a bandaid solution that doesn't address the root issue: the studio's stock tools are lacking!
so before jumping to support third party vsts i think the team should develop the studio's stock toolset further. with the new engine coming out im sure this is already a priority, but hopefully not just for new features. i think a lot of the existing devices need some revamping to match current standards. it would be pretty simple to implement this without breaking any existing drafts because they could just do what they did with the pulv and pink reverb when Next dropped. i know the team probably doesnt want to spend time retracing steps, but if audiotool wants to compete with other DAWs, the foundation should start at audiotool's stock toolset against other DAWs' stock toolsets--then have vst support placed on top of that
with that said, audiotool in its totality has kinda different values than the DAWs it's trying to compete with, so i think the team should be careful with how they compete without disrupting the culture that's been created from those values. DAWs like FL or ableton are just a studio, but audiotool is a studio PLUS an attached community which both directly influence eachother
if my prediction comes true, and most artists rely on third party vsts (especially big artists whom others look up to), it would poke holes in remix culture by rendering a lot of future great tracks unremixable for ppl who either cant afford the vsts used or outright cant use vsts easily (chromebook users). remixing is how most users learn to use the DAW in the first place so i think it should be treated with a lot of care and thought
you already mentioned live collaboration which i agree will be tricky to work out but also has cultural effects. when artists collaborate they exchange their knowledge and both people come out as better artists. but if they arent speaking the same language (using the same tools), they wont get the meat of the benefit of audiotool collabing. i think the quality of knowledge-sharing exclusive to audiotool exists because the studio is set up to facilitate it. there's no audiotool tip or technique that isn't relevant to you because you dont have the tools needed to perform it; everyone's got the same tools! because of this i think audiotool's already achieved its goal to "democratize music production" because its learning curve is flattened by the community's ability to quickly and efficiently share knowledge with eachother. so im worried about that being undone, because it'll kill a huge benefit of belonging to the audiotool community (especially for new users)
Very well said
However we can only wait and hope that the audiotool team will see these issues right
The good thing is that communication and feedback are both encouraged and allowed by the existence of this board, so audiotool is at least aware of these things
Bless you for letting me know lmao
@evilpanda107 yeah this issue is part of internal discussions too. This 'same-tools' for everyone aspect was a huge part of my learning journey as a beginner.
There's also a technological barrier to take into account: I'm pretty sure that bringing existing Plugins (e.g. VST) to the Web is (practically) impossible. So either they will allow those Plug-Ins within an offline version (which wasn't mentioned in the above announcement) OR those Plugins will be of a different kind (maybe proprietary AT-Modules, WebAudioModules, etc.).
That's why I've been asking about the planned technology in another thread.
This just keeps getting better!
@evilpanda107 I think most users would use free vst's anyways. The whole current community got here because audiotool is free (me included)
All this would do is open up audiotool in ways that the team could never keep up with. I've thrown so many ideas at the audiotool social accounts of diffrent new fun tools... I think this is the way to go.
This could also be a great way for audiotool to make some cash and be able to grow, just being honest... But for cheapskates like me I'd love to see the potential for an audiotool-made bootleg market open up ;)
anyways, collaboration will only realistically be affected by those who already don't vibe with audiotool culture. I can't imagine being like "oh... you can't afford these UAD plugins? what... 🙄 you only use STOCK audiotool tools?" like dude, go somewhere else. why are you using a free DAW in the first place if you just want to purchase quality instead of making it?
@chordofdestruction do you think it would be possible to work vst's into a stand-alone window with something like the booster communicating back to an active audiotool chrome session? (kinda like the old rewire for reason)
I have no idea how live collabs will work now that there will be situations where the AT users will not have the same plugins
Though I am interessted in the possibility to be able to use third-party plugins, one thing I always found fun about using this platform is that it's unique interface, functionality and roster of effects and plugins set it completly appart from other DAWs like FL Studio and Ableton. If they could implement more unique AT-based tools that operate in a similar manner to other existing VSTs but are native to Audiotool that would be completely insane, though it is highly unlikely.
man I was looking forward to using vital or nexus on audiotool ☹️
@naswalt i mean im honestly not worried about that kinda exchange; i think someone who would have that severe of a reaction to a stock user wouldn't choose to collab much anyway. im more concerned about the way it'll generally change the process of audiotool collaboration, because the current process is super valuable for artists regardless of their experience
collaborating in other DAWs often has you printing tracks so you can send over the project file without issues on your collaborator's end. but in doing so your collaborator cant analyze a majority of your process because you had to send the project as a bunch of wavs. and tbf there's a similar situation in audiotool where you might upload things created or edited in another DAW as a sample (for example, i usually edit my vocals before uploading them bc its more convenient.) but you still have an advantage here, bc any additional processing, editing, arranging, mixing, etc will be accessible for your collaborator to learn from--and it'll all be live, which is rlly valuable for learning!
this point is tangential but this is a big reason its looked down upon to upload tracks from other DAWs: because you cant learn anything from a single audiotrack. and the fundamental thing that this community is built upon is everyone's ability to learn from each other
All good points @evilpanda107 and I fully agree. These things are constantly brought up internally.
I think 3rd party plugins part is perhaps overemphasized in this post (at least for now), the engine is built to be open to 3rd party integrations but there is a lot of discussions yet to come about what and how. (I'm not on DSP side of things at Audiotool, so just my potentially limited perspective)
@kepz true, that was just a passing comment in the post. I think people are just excited because it's such a big part of producer culture.
@master_68 I'd love to see users making bootlegs of popular vst's with audiotool native tools!
@evilpanda107 there will be new obstacles with any kind of update. We'll have to be considerate to other users, keep up the culture of community driven educational & remixable tracks, and even continue to educate users on how to use tools that are considered "industry standard" if they're able to afford them. The same issue of not having the exact same tools applies to midi controllers, our focus right now. I've been encouraged by users sharing the keyboards they use and where to get them. We gotta keep up stuff like that
i use kali
THIS IS HYPE ASF
I'm just wondering if it'll be mobile compatible or not because that'd make it go from 100 to (arbitrarily higher number here)!!
I'm considering moving to Ableton or FL Studio due to the presets here on Audiotool. There ARE great presets, but they are buried deep in a mess of other junk presets. It's a lot easier to get a synth that sounds okay, build the track and then go back and tweak the sound design later than it is to spend 15+ minutes designing a sound from practically scratch. I believe there should be a few different default presets to build off of, with a selection of community-made presets to choose from behind those. This would be a great and simple addition to the new studio.
Great idea. So like a curated section of 'featured' or 'default' presets in the preset tab?
I just remembered that in Flash days, we did have default presets (for the Pulv at least). I'd love for that to come back :)
@naswalt
Martin an I evaluated that idea back then but dismissed it because the usability was expected to become FUBAR. Collaborations would require other people to control your local computer. What happens if you load your online track on a different machine where those plugins are not installed - or in a different version? What is
Ctrl + Zsupposed to do with those external windows? How would the VSTs be wired to your AT-desktop? Etc. While it was technically possible (and certainly interesting to explore), the downsides clearly outweighed the benefits.But I'm no longer qualified to talk about the current development so this is all AFAIK and IMHO :)
Maybe you can get a more qualified response from the current team.
good point. This is all just really interesting to me. I'm just excited that there's this whole "dream big" vibe going around audiotool right now!
That's actually something I've been meaning to try and do for a while. I've avoided presets for so long out of some stupid idea of "well I should make everything my own and not take the lazy route!" (very stupid)
I think that a chit-chat post where everybody can spotlight their favorite presets for different common sounds (808, lead synth, drums, growler, popcorn etc...) would be a great resource if it could stay organized (and not have people trying to self promote the whole time!)
@naswalt plot-twist it's never gonna stay organized in chit-chat.
Thank you for working on this next iteration :)
a man can dream @borozo
@borozo not with that attitude, smh
will this have sampler synths?
thirty five quintillion
We'll roll with that
what's it going to look like?
@m-one good luck fixing 12y olds attitude. They just post whatever.
too early to say :)
Bro this site is for music. That idea there, is a perfect way to combine our community nd connect more artists with more artists. Let them twelve year olds run in there, they might learn a thing or two.
@iamjustclever
The subject here at the moment is about organizing the presets. Not the good old story about how this site is for making music.
i wonder if the AT plugins will also be available as vsts, it would be amazing to recreate songs from audiotool exactly as they are in other daws
such as remastering my own songs with FL vsts
effects, but the same sounds used
like the synth presets and whatnot
let me know how it turns out
The subject here requires music to be a subject in the conversation.
You know.
Kids only argue like that :/
let me know if this is the route that they decide to take because im interested in this as well audiotool might be making a change in the industry
if you need another tester i can download beta just let me know if you need someone else to test this
got like 6 MIDIs and i got emails
I need a MIDI maybe this July sometime!
I have a small midi hopefully it will be enough
i can't install the new booster nor do i have a midi keyboard, so how on earth could i contribute
This is awesome
I wonder if I'll ever be able to use serum with this
Sure, just follow the link to register :)
perhaps a rating system could help with this?
That’s a good start there.
Awesome to hear, i already registered a few days ago but came back to read the entire thing lol
"i use arch btw"
I better be able to use Supermassive on this, or Purity
I alr own FL, so I have the files for the vsts. I own the rights for my copy.
You are probably not alone with that. But don't worry, there will be future chances to play around with a new version and share your feedback.
Epicly nice,I should use that for new musics Thanks!
Thank you very much for all of the sign-ups, comments, and questions.
Today, we are starting.
Everyone who has signed up has received an email with further information.
We are keen to read your feedback.
Have fun!
(Anyone who wasn't able to join will have another opportunity in the future.)
it will not work for me, it looks like it is opening up a txt file (im on windows)
@soulsofficial Can you do me a favor? Write up a little bit of a description of what you are doing and what happens maybe with a screenshot as response to the email you received? That way we can try to get it running.
It says for me after downloading, There is no application set to open the document “audiotool-booster-0.0.6-macos-x86_64”.
I opened on terminal and it said Last login: Wed May 22 10:42:21 on ttys000
nomadnohome@Nomads-MacBook-Air ~ % for fair context i do have a 2015 macbook os12.7.5 and its intel but it should be able to download
oko ok igot the booster setup but i dont quite understand the instructions , were just testing the MIDI out or what are we testing once in studio?
i think you have to open a certain song twice, one with the booster running and one without, and compare differences in sound. If anything sounds different, send feedback
copy that doing it right now
I have tested the audiotool booster with tascam th-03 and Yamaha H28 pair, seperately, with the beat https://www.audiotool.com/track/0i22rjg47grc/ which i ended up using on my last album Nomadic (234 AM Ft. Renaissauce Man and TrevyyWayy https://music.apple.com/us/album/234am-feat-trevyy-renaissauce-man/1726162620?i=1726162627) the quality of the reese bass and the drums that me and breezy had produced inbetween sound way more clearer than what the quality i was trying to push out when i had released that beat for the album, hence why theres a large gap inbetween the release date of that beat and the creation of that song was finding the proper lift on the eq of the original beat. The booster is most def a game changer for audiotool and I always offer this as a FREE DAW reference to those who are looking to get into production for real.
Please read the email that you were sent, follow the link, and you'll be provided with information on where to send the feedback.
You got it running? Fantastic and congrats. We know it's not super smooth and easy everywhere yet, but that's also not the goal yet.
How you should test depends on what you want to test. The link provided in the email gives you 2 testing guides. One for A/B testing to identify sound differences between the current and new audio engine and the other instruction tells you how to test MIDI and how to provide feedback. There is a link in there leading you to a form.
Hope this help.
only got 48kHz audio so i really can't run the booster for the time being
Sorry about that. You'll have another chance in the next phases. But tyvm for trying!
i tried opening the file and windows gave me a warning saying it may be a virus, then i open it and this is what i get lol
Glad you got it running. To share feedback, at best use the provided forms so our team can keep proper track of everything.
then i try to start a song and this is what i get
not working one bit
@soulsofficial Yup, you are on the right track. Something is not working. Did you read and follow the instructions precisely? The order matters. And if you are on Windows or Linux, currently only 44.1kHz is supported and you have to change that setting in your system manually before starting the booster. Btw - It's easier to help you out via email. ;)
not connecting.
@soulsofficial And if it absolutely does not work, please file a bug report using the link on the page you received. Tyvm!
okay.
I wish I still had a midi keyboard....
I worked with the midi too i dont think I ever had an issue with the latency on either my MPK mini or the novation launchkey 49 Just submitted my feedback on my producer email not the email linked to my audiotool (itll still say nomad)
yeah so what hes saying with switching it manually, whatever interface or driver your computer is running the midi thru you have to adjust the audiorate to 44.1kHz
look it up on youtube for your specific computer build and the instructions whether its your driver for the MIDI interface, or the CPU
Bro the mod made a typo XD it’s funny and I’m not making fun it’s just something to laugh at and laugh off
Wait how does one add an image?
When Witt the audio engine be fully released, and will it optimize the studio so that I can work on complex drafts on a Chromebook without it lagging?
Seriously once there’s over ten synths it starts muffin for me on the Chromebook
Buggin not muffin
Oh wait, v can mean very, but the usual one is tysm
10? bro my chromebook would go ballistic after 4
I have a Chromebook and that is how I make music so if they stop the lag that will be great!!!!
mine is a bit higher end it would get choppy at 40ish
you can do a lot with just one
i've pushed a chromebox to it's limit so i know
performance issues vary based on what you are using and how you are using it
Is it just me or does it sound more compressed?
During this beta phase, we are focusing on testing the audio engine. The booster is simply the technical mechanism allowing everyone to play with the new audio engine in the current studio environment.
Knowing many producers in our community use Chromebooks, we are actively testing on some lower-tier Chromebooks.
We will keep everyone in the loop about the next phases as soon as we can.
If you think you found something that sounds different, share it with the team using the sound mismatching form. You can also reply to the email you received. :)
We know many producers work with a Chromebook and we are actively testing with a couple of Chromebook devices while working on the new version. We'll keep you posted on any updates to test it yourself.
oh yeah i 100% replied, cuz my one track sounds completely off 😭
yo mods can i get a 🗿
🗿
(Careful, if you continue make me do this they will replace me with an AI.)
But be warned: An AI with a cheap static robo voice
When does sign up open?
It’s running already
dang it
can this also work with the XE20 piano korg>?
We will reopen sign up when we start the next round.
I just learned that with midi controllers you can control knobs and other parameters besides just notes in audiotool.
HOW LONG HAS THIS BEEN A THING? IS THIS PART OF THE UPDATE??
Always LOL
Much love for that
I didn't get an email :/
Yes, the update around 2010
I feel like a jackass but I'm still excited...
Didn't I do a whole promo on audiotool midi?
That might be the case because a few emails came directly back to us. Probably blocked by the provider especially if it’s an education email. Are you on discord?
Haha, no reason to feel like a jackass. I learned so much about Audiotool studio making and watching tutorials. Thin gs I never saw before. Like the TAB thing and that you can change the range of the meter ... stuff like that
I'm gonna get the manual tattood on me. Then I'll be the audiotool sage.
Yes.
And my email is a personal one
W.
well crud. Missed it. I've been buried in work. IT jobs are great, but they still suck the time away.
No worries. There'll be another chance.
I'll be sure to check by here more then.
Does it have a MIDI connection to plug into your computer? Eg, via USB? If so, it works.
Could this work on any electric piano or specific pianos.
The one i have is a 2021 Korg piano would that work?
Should work as any device with a MIDI plug. Often using USB.
Okay i got the plug in now what do i do in audiotool
hi wanna start my music
@justacasualuser Check out the Manual https://manual.audiotool.com/manuals/editor/midi.html#midi
RANKED PRESET BUILDING
I'm all for this so long as things remain fair, and Audiotool doesn't go this route: https://youtu.be/JOSqHPnqoIA?si=j-xX4GK2LBd6kclI
Will the booster I already have still work on the beta? Or is there a different version that I need to download?