I've got a question for people who create music on audiotool: How has your style of composing music changed throughout your audiotool experience? Have you experienced fundamental changes? Did your composition style go through "phases"? Do you think this change is for the better or worse? Share your thoughts below.
Comments (20)
when i first began, i would spend an hour on a synth and connect a tube to it.
now i spend 2 minutes on a synth and spend an hour putting effects onto it.
I used to make chiptune and EDM music
now I do not
my phases were
1: sample-based trap
2: trad synthesizer music
3: bull of heaven inspired experiments
4 (now): idm/plunderphonics
Bad sounding bad synth based Minimal
A little better sounding synth based Minimal
A little better sounding synth based Minimal
A little better sounding synth based Minimal
…(After I saw the first movie with music from Cliff Martínez + a little synth based Retro Wave)
I've evolved from publishing to not publishing, what will the next step be? 🤔
Discord
Partly to blame yes
Not the worst way of staying active ;)
Oh I'm still pretty productive in the app, just not at finishing things 😅
Ah Second best way of staying active 😁
I'll dm a mixdown at some point
I think i went like this
Biggest change for me in the last couple of years is attention to detail in drums, especially in the highs. That and pads, I'm now pretty comfortable making pads.
I could go through genre changes but instead I think, in terms of actual composition and producing, my tracks have become a lot more dramatic and wide, and perhaps a bit formulaic (which isn't exactly a bad thing.) A lot of my songs fit a verse/small chorus/small bridge/big chorus structure to embolden the impact of the last minute or so of each. I've mixed together a lot of stylistic elements, that in each phase I hyperfocused on individually, to create my current sound. I think it's been beneficial because now I can confidently say I've carved my niche in terms of style
The "FRED" Experience:
At my core, I have always been a video game music guy. Every other thing that i've made has been and may always will be secondary. That said, It's easier for me to divide these phases in to two paths.
Video Game Music:
[1 - Terrible]: Way waaaaay back before soundtrap -- began to make mediocre mashups of mostly video game music using audacity
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[2 - Terrible]: Discovered soundtrap and used premade loops and made a little bit of original content, which were all garbage
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[3 - A little bad]: Grew on soundtrap for 3 years using mostly acoustic instruments for video game music. I also ventured into Reaper to discover soundfonts and finally make some chiptune. I then also started incorporating chiptune into soundtrap. I went from absolute garbage to garbage with potential
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[4 - Meh]: Discovered 3 things: Fl studio, Audiotool, and BeepBox. With so many new tools at my disposal, i was intimidated at first but i pushed on and went from garbage with potential, to "Hmph, not bad, kid, but you still have a long ways to go."
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[5 - Not Bad]: I stuck with mostly audiotool for a while, found some good inspiration and motivation, and continued to make video game music, making both full on chiptune and chiptune-like songs.
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[6 - Pretty Good]: This is where I think I am currently after 4 years on audiotool (plus the other DAWs that i have rn). I'm confident that i'm good at making video game music, but right now, i've mostly been doing chiptune, and i'm expecting that to change in the future. I've already made some video game music that isn't chiptune here and there, but I want to start doing that more too.
Other Genres:
[1 - Terrible]: On soundtrap, I tried to make dubstep and hip hop, but they were really bad omfg
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[2 - Meh]: Once I discovered Audiotool and Fl studio, I made primarily hip hop at first, and they weren't all bad, just not good either
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[3 - Not Bad, but Stuck Here]: I stopped using Fl studio for a while and focused on making a bunch of genres that I liked on Audiotool for maybe 2 or so years, and they were cool, but nothing too impressive. There were a few things that I did that actually were impressive at that time though. Unfortunately, no matter what I made at that point, it wasnt sounding too much better than my usual stuff at the time. It seemed like I was hitting some kind of ceiling or wall and I could only make songs that were just okay or mildly impressive.
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[4 - Damn Good / The tipping point]: Here is where I started to really pay attention to what other people on other platforms were doing. I listened to soooo many great songs that it made me realize "man WTF am I doing right now???" and those were my exact thoughts. After that, I kept making multiple genres of music, but when I decided to make a unique future bass song (Carnelian), thats where i went wild for the first time. I put my EVERYTHING into that track, and it was very well recieved, so I kept paying more and more attention to my other songs and some of them were the best, some were just good, but the general consensus was that I had drastically improved overall once i started to seriously take my time and put full effort on my songs.
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[5 - Damn Good but losing drive]: I am here right now. Work is killing my drive to make good music. Evidence for that is that I made Thundyre, Aur Hour, and a bunch more great songs after I quit walmart because it was so mentally and physically draining to work there, and I barely had any time to make any music. Now that i'm back to work at the home depot, things aren't as bad, but its still taking its toll on me. Applies to all of my music.
Well however it pans out I wish you the best. Don't prioritize making music over your mental health (unless of course it's for mental health)
Oof