Kicks have two parts, the body and the transient. The body is like the low end sustained boom, and the transient is the initial click. You can do one of two things.
1.) Combine a low end kick sample, with a snappy high end kick sample.
2.) Combine a low end kick, and make your own click by taking any other percussive sample, and giving it an extremely short decay time.
3.) Eq a kick. Generally you'll want to use a small boost with a medium Q in the body around 90-130, and perhaps a small shelf boost at the right hand side.
You can also saturate the kick with something like overdrive or distortion, but you will lose dynamic range.
Also, stereo enhancing a kick directly is generally a bad idea. If you want stereo information, either use small, short reverb, or stereo spread a click or hat overtop.
Comments (10)
a tube
ah ok thank you
no a tube just distortes it
wdym it makes the kick have more of a punch
also what do i put in the second input
no its a distorter
thats what the tube does
Use graphic eq and pull up low end
Stereo enhance and use exciter a bit
Kicks have two parts, the body and the transient. The body is like the low end sustained boom, and the transient is the initial click. You can do one of two things.
1.) Combine a low end kick sample, with a snappy high end kick sample.
2.) Combine a low end kick, and make your own click by taking any other percussive sample, and giving it an extremely short decay time.
3.) Eq a kick. Generally you'll want to use a small boost with a medium Q in the body around 90-130, and perhaps a small shelf boost at the right hand side.
You can also saturate the kick with something like overdrive or distortion, but you will lose dynamic range.
Also, stereo enhancing a kick directly is generally a bad idea. If you want stereo information, either use small, short reverb, or stereo spread a click or hat overtop.