This was a difficult one to explain, so I did my best to capture an animated GIF of it.
When the user clicks and drags the start position of the loop marker beyond that of the end position, some unexpected behaviour occurs. Instead of reversing the current outcome to renormalize the functionality (expected behaviour: start position becomes end position and vice versa), during playback, the playhead will omit the "looped" portion altogether.
[http://www.giphy.com/gifs/7XoPXRGqAWgScxFp8w Click here to view the animated demonstration]
Comments (7)
I think its supposed to do that...
That way when play your track you can skip a certain region of it, I use this feature all the time.
This is a feature. See here: https://www.audiotool.com/board/bug_reports/loop_section_inverted
Oooooof I had no idea about this.
Do you think it might be a good idea to toggle this? Like Shift + Drag?
Thanks for pointing out. I wasn't aware of this feature.
Maybe this should be visualized differently (hatching fill or red color).
Shift+Drag could switch into a "draw"-mode where you create a new loop range (as a replacement) rather than modifying the existing one.
I honestly think that this functionality shouldn't be removed, but it should be abstracted from typical users (which is why I suggested the Shift+Drag feature). The potential draw mode is interesting, but it could be a little confusing to some (how do you remove a loop range?).
In fact, the loop feature in Probe does not behave like this, as it acts in an expected pattern outlined above
This is really useful as a feature but I do agree that the inverted position should have a more clear visual indicator of sorts.